Toneboosters 發表耳機校正 plugin: Morphit

本文由 掌門人2016-12-21 發表於 "錄音、MIDI、音樂製作" 討論區

  1. 掌門人

    掌門人 當代校長張超然

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    現在用耳機做混音的人比較多,可以參考 Toneboosters 發表耳機校正 Morphit plugin!上面有非常多的耳機 models 供選擇,界面看起來很好用。Toneboosters 是個挺不錯的公司,雖然不是很有名,plugin 品質相當不錯 (我有買其中ㄧ個),價格低廉、支援也很好。

    http://www.toneboosters.com/tb-morphit/

    [​IMG]

    Improve the quality of your headphones, simulate a wide variety of brands and models, or customize your own headphone sound with TB Morphit.

    Introduction

    Every headphone has its own, characteristic sound. Did you ever consider how the specific sonic attributes of your cans change your mixing results? Do you ever wonder how your mix would sound on different headphones?

    Virtually every existing headphone introduces unwanted changes to the audio.

    TB Morphit helps to reduce these unwanted artifacts by improving the response of supported headphones. Moreover, it can simulate the sound of any of the other supported headphones. Hear how your mix translates from one set to another. Monitor how your mix will sound for your audience. This is especially important since several market studies have indicated that the majority of audio content is actually consumed over headphones. For this purpose, Morphit does not only include studio headphones, but also includes stock ear buds.

    For faint-hearted headphone enthusiasts, TB Morphit also includes free-field and diffuse-field equalization modes and customizable target functions.

    TB Morphit is an excellent companion to TB Isone, our environment simulation plugin for headphones. The cascade of headphone equalization (Morphit) and room acoustic simulation (Isone) together provides an unprecedented accuracy for simulation of loudspeaker reproduction on headphones.

    Processing modesMorphit operates in one of three modes. These modes are explained below.

    Correct
    In this mode, Morphit will correct and improve the response of the selected headphone. Unwanted resonances will be reduced, too much or too little bass response will be corrected, and alike. The graph in the user interface indicates the correction that is applied as a function of frequency.

    Simulate
    In this mode, Morphit will simulate the response of one headphone while using another. Two identical lists of headphones will appear: the top list is used to indicate what the headphone is you are wearing; the bottom list is used to select the headphone to simulate. Besides specific brands and types, the list includes ‘generic’ models to simulate a generic HiFi headphone, a typical ear bud, a studio reference headphone, as well as dummy-head responses (such as a free field and a diffuse-field response).

    Custom(ize)
    This mode is somewhat similar to the “Improve” mode, as it will improve the response of the selected headphone in the list. However, the target response (e.g. the desired response after correction and improvements) is customizable using 4 nodes in a way very similar to that used in many equalizers. Contrary to what some believe, the target function of an ideal headphone (when measured at the level of the ear drums) is typically not flat.

    Integrated peak limiter
    Morphit supports peak limiting to facilitate easy application on a master bus without causing clipping. The peak limiter is similar to our flagship peak limiter Barricade. The level reduction that is being applied is visualized by the gain control.

    Features

    • Real-time, zero latency processing*
    • Fully resizable user interface supporting many color themes
    • Supports more than 100 popular studio headphones
    • Includes models of stock earbuds to simulate listening on the go
    • VST, VST3 and Audio Unit (Mac) versions
    • High-quality peak limiter integrated
    • Any sampling rate supported between 32 and 392 kHz
    • *When enabled, the limiter introduces approximately 3 ms of latency that will be fully compensated by hosts that support plugin latency compensation

    System requirements
    Windows 7 or better
    32 or 64-bit DAW host program supporting VST or VST3 plugins

    OSX 10.9 or better
    32 or 64-bit DAW host program supporting Audio Units, VST or VST3 plugins
     
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  2. Tricky

    Tricky Active Member

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    wow 太棒了 感謝分享~
     
  3. 聰明的木頭

    聰明的木頭 Well-Known Member

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    感謝分享。
    很久沒追這家公司的Plugin。

    ...有點不太理解耳機是要校正甚麼...但看在這家公司訂價很合理,使用上等於半免費的份上還是推一下~
     
  4. 掌門人

    掌門人 當代校長張超然

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    那個是指每個耳機都會有頻率表現上的特色,有的頻率區塊多、有的少,它則可以就個別 model 來做調整,讓頻率表現趨向平整。另外用同樣的技術可以模擬別的耳機 models,理論上一支很好的耳機就可以做其他廠牌的耳機。

    不過我很懷疑他們有分析過不同動態的頻率反應和速度等差別⋯⋯反正模擬也就是這樣。不然就買兩支超貴 models 的 A 牌和 S 牌比對,就別管別的 models 了。
     
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  5. Tricky

    Tricky Active Member

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    覺得和硬體綁在一起賣更吸引人 像slate vms
    以後就會有耳機和喇叭了吧 virtual earphone system,monitor system...
    樂器也都搞模擬 好像只剩下人聲做不到讓人可以欣然接受
    那以後不就大家都幾乎在用同一套硬體 只是在分硬體規格而已....
    24bit 96kHz > 32bit 192khz > 64bit 384kHz 這樣沒有意義了吧 除非我是外星人
    那這個市場還會有動能嗎 我可能想太多



     
    Last edited: 2016-12-22
  6. 掌門人

    掌門人 當代校長張超然

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    因為這個概念好像常被誤會,我就再提ㄧ次好了.....模擬只是模擬數位化以後的東西,在變成類比端是無法模擬的。ㄧ個 Yamaha NS-10M 不論你在數位訊號端做出任何頻率等補償,是絕對不可能像ㄧ對不管是什麼大小的 PMC。這是物理原因,再過兩百年也不可能。即使是樂器,你可以模擬 Moog 被錄進去再播放出來的聲音,但你沒辦法模擬ㄧ個用電腦彈奏模擬 Moog 和另ㄧ個 Moog 現場彈奏不經過 AD/DA 的聲音,因為條件就是不ㄧ樣。

    當然,像耳機因為物理條件略為接近,戴在耳朵上、大小也接近 (有的 speakers 尺寸還是差別挺大),理論上是可以用數位訊號端的改變來模擬,但實際上還是很有限。若反過來有廠商如 Slate Digital 做物理條件很好的耳機,那的確有可能可以較準確模擬物理條件較差的耳機。但模擬幾乎本來都是便宜的在取代價高的。因為監聽的重點在 “中性”,樂器、mics 等卻是在 “個性”,若是監聽做到可以各種條件都反應出各種頻率,那就直接用它就好了,何必去模擬反應較差的?

    我覺得你可能忽略了人都不同,特別是在台灣的音樂環境看到比較單ㄧ趨勢的現象,但在國外並非全然如此。

    的確有很多人是ㄧ台 laptop、ㄧ個便宜的 USB keyboard 和ㄧ個 USB mic 就夠了,特別是剛進入音樂世界的時候。而音樂要做到好的確也和用什麼並沒有直接關聯。但實際上在模擬當道的時代,也同樣有趨勢是用大量的硬體。當然這不表示那樣的人不用大量的軟體或模擬。通常這樣的人或 studios 往往軟體反而更多,走的是軟硬通吃路線。不然那些復古的合成器 modules、類比合成器 keyboards、ㄧ堆的 500 系列 modules,甚至 spring reverb modules 是賣給誰?SSL 等廠商出的中型 mixers 是賣給誰?

    再說即使純硬體真的絕種,大家都用同ㄧ套系統怎麼樣也不會發生。即使那樣,做出來的音樂結果還是不ㄧ樣........ Nothing to worry about!
     
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  7. Tricky

    Tricky Active Member

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    今天玩了一陣子morphit 覺得很有趣的軟體
    分享一些曲線截圖 挑選的是切換後聽不太出差異的型號

    RIC BASS的聲音有種迷人的木頭質感
    金屬敲擊的聲音精緻又不會太過凶猛
    所以選了這把琴來玩 耳機用雜食的se846
    可惜表單裡沒有846可以選

    實際聽過focal spirit和k812 感覺和顯示曲線滿符合的
    focal確實本身低頻少一點 頻率非常平順 但是到高頻卻很突出
    可能是發聲材質的關係 一點都不刺耳 而且玻璃金屬的光澤感非常強
    但算不上透明 就像一個一身名牌的豔麗貴婦 口味其實滿重的

    k812的表現各方面表現都很棒 但是又稱不上有點個性
    且akg都有一個鼻音在那邊 我個人是不太喜歡
    但對工作上使用來說應該才是好的選擇
     

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    Last edited: 2017-01-02

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